Note that while these calculations apply to any tracked ride, it is mainly concerned with coasters' primary stats. The information detailed herein has been obtained through disassembling Parkitect script, up to date as of 1.7r3, as well as information from other Parkitect users who compiled information from the game. The bezier curves will literally reveal the optimal stats for the maximum excitement of any given coaster type.Īs well, this guide will explain how the game calculates the three primary stats of the coaster: Excitement, Intensity & Nausea. If someone does not want to spoil the game for themselves, they should avoid clicking the links to each coaster type's bezier curves in the table under the Intrinsic Excitement subsection of Excitement. That said, some information detailed in this guide may actually still be useful, such as what the game cares about for the purposes of excitement, intensity and/or nausea, and should help someone understand why their coaster got the stats it did. While the game does not let someone know what one should design for when creating a coaster outside of the what someone should not do, be aware that some of this information may promote a minmax situation to the point where someone would only build coasters that are optimised for the maximum excitement. Knowing about some of the exact details that are about to be revealed herein can easily feel like cheating the game, and in fact, may ruin the fun for someone if they use all the information herein meticulously. 3.5 Deceleration (Negative Longitudinal G-Forces).
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